using Godot;
using System;

public partial class ProcessTreeNodeSlotControl : HBoxContainer
{
	public string LeftLabel ;

	public string RightLabel ;

	Label left_label;
	Label right_label;

    public override void _Ready()
    {
        left_label = GetNode<Label>("LeftLabel");
		right_label = GetNode<Label>("RightLabel");

		left_label.Text = LeftLabel;
		right_label.Text = RightLabel;
    }
}
